Digimation’s creative services team has the
experience, talents and tools to bring your
concepts to life, through scanning, digitizing
and proprietary modeling techniques. Our 3D
models have had starring and supporting roles
in numerous feature films, including Black Hawk
Down, Independence Day, What Lice Beneath,
The World is Not Enough and Air Force One.
Digimation's models can also be seen in game
titles including Need for Speed Underground
and The Sims; television programs such as
Miguzi and CSI; and advertisements for Dodge
and Cartoon Network.

Consulting - Involving us early In your
development cycle ensures that the content we
create for you will perform to your technical and
artistic expectations. We'll review creative
concepts with you and provide feedback that
will help optimize your prospect's timeline.

Texture Creation and Mapping - we can create
highly detailed texture maps for your high
resolution 3D models suitable for film,
broadcast and print. We also create texture
maps for lower resolution models destined for
games, simulations and web sites.

Digitizing - for high-resolution 3D content for
film, broadcast or game, our custom digitizing
process provide a high level of detail, critical
when a CG model must "stand In' for a real
world object. We can digitize objects of all
sizes: characters, cars - even airplanes.
Our highly accurate proprietary measuring
system is portable, allowing for on-site
digitizing of stationary objects at the location
of your choice.
Rigging and Motion Attachment -for
animation, we can rig your character on a
skeletal system. From the simplest levels of
deformation to major muscle articulation.
Experience and artistry combine to create
elegant 30 models in polygons, NURBS or
other types of geometry.

Polygonal Modeling - we have created all
kinds of polygonal models for all types of 3D
projects. Today our extensive selection of
Premier 3D models includes landmarks,
buildings, characters, vehicles, anatomy and
animals-both real and imaginary.

NURBS Modeling - working with NURBS is an
intricate and ever-developing process. We
use as few surfaces as possible to control
the model's weight, which is important for
interactive throughput and rendering time.

Class A/Curvature Continuous Modeling -
digital models often need to go into
CAD/CAM software for engineering analysis
and CNC tool path generation. We provide
our customers with beautifully surfaced
"watertight" models that translate well into
solids modeling packages used for CNC
milling, rapid prototyping, rendering &
animation.
Real-Time Modeling - we create 3D
characters and objects optimized to perform
in real-time environments such as video
games or simulators.